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Thread Statistics | Show CCP posts - 6 post(s) |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.06.26 11:04:00 -
[1] - Quote
Midori Amiiko wrote:I rebut two previous posts: T3 mining--having blown up an assload of Sleepers I can say that they show no signs of industrial activity. The lack of verisimilitude would be astounding. I also fail to see how the versatility provided by sub-systems would be put to good use by mining ships. I'd rather see T3 confined to combat ships. T3 frigs, yes! T3 mining barge, puh-lease!!! Caldari inty boosts--all Caldari can hang. If you don't like how slow they are, add a med extender to the mids. See how many hp you have?
as far as i know the 4 Fractions adapted the Sleeper Tech into the Tech3 ships this would mean that fitting within the storyline the ORE-Alliance is able to do the same
and also fitting within the philosophy of CCP this means it is possible to create T3-"industial" ships that can be used as the Swiss-Army knife of the Industrialists
looking at the roll with that ballpark i would say that the T3 would have the following possibilities - ORE-Mining - ICE-Mining - GAS-Harvesting - Ring-Harvesting ( if ever implemented ) - Mining Foreman - Transport of ORE/ICE/GAS/RING/MOON/Planetary and there products - Drone Specialization ( think Carrier ) - Interdiction Nullification - Stealth/Cloaking
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.06.28 14:26:00 -
[2] - Quote
MortisLegati wrote:Mechael wrote: remove the ice/merc specialties CCP seems really attached to those specialties.
think the other way around
if the Merc miner is better protected this will increase the risk vs reward for this occupation which will increase supply which will decrease prices for merc which will decrease prices for T2's which will decrease the financial risk for T2miner etc etc
Same for ICE
in a way by adding protection to the ships they will most likely influence the market in this case in a way that is unclear how this will effect the balance of the game
personally i think that this is also reason to make the T3 miner/industrial available at that time or in close succession of releasing this "balance" as the risk of an market "collapse" is a serious issue and adding more ships will add new reasons for construction and increases in demand which will then cancel the decrease in value for materials that are easier accessible
i wonder if CCP actualy have looked into this possiblity and ow they look at it .. if its discarded as part of the sandbox ( altough a direct result of there actions ) or are serieusly lokin into that to not mess with the market to much or even something they want to happen as part of evolution of EVE
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.06.28 17:20:00 -
[3] - Quote
also to add to my previeus post :
Quote:Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently.
this also in the Blog
which means that Yield will change in an upwards direction which will increase the risk of a market collapse due to increased resources becoming availble
ALSO on Fanfest CCP posted abot money sinks and inflation this will just add to that again imo als lower prices means lower taxes
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.06.29 11:45:00 -
[4] - Quote
Nagarythe Tinurandir wrote:they also removed drone alloys and t1-modules from loot. so there are fewer minerals to begin with and overall more gear to be produced. even if noone would by t1 and for t2, t1 is still needed to build t2. i guess, there will be need for some more minerals. maybe the prices will go down a bit but they are quite high atm. secondly, as MortisLegati mentioned already, they plan to buff only the mining ships which are worse than the hulk atm. so while there will be some more minerals coming from the buffed "noobs" the max yield per character does not change. regarding the big picture, there will not be a big change.
I'm not only talking about Yield increase/balance only with an increase tank there is a different risk reward situation
and its not that i'm crying .. screaming or what so ever i'm just stating a possible outcome. atm mining is one of the least effective means of making ISK its a long slow process that in some cases is boring to say the least
EXAMPLE currently an Hulk with a good boost is capable of creating an income of 20-30 Mil isk per Hour but that takes at least 2 characters. compare this with a Lvl 4 Mission runner that can earn close to if not more then a 100 Mil Isk per hour. in both cases you need at least 2 players but the difference is about a 333%-500% in income per hour and that difference is not explained by the investment that is needed in time/skill/activity
if the market will decrease both parties will be effected that is true but the mission runner the least of that
as i understand from the CCP fan-fest video's and there Blogs is that they want to make Mining more interesting but if the Reward for it is not on par with the other way's of creating Isk then aren't they actually decreasing the value of being a miner ?
keep in mind i want to exchange idea's about this possibility and not dictated the way the game is balanced i'm trying to look at the bigger picture and not just the miners them selfs |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.06.29 14:44:00 -
[5] - Quote
Nagarythe Tinurandir wrote:your last two post convey two different things, at least as i understand them.
Both make a point, and are connected as i look at this market trend overview most of the mineral market is in a decline at the moment (decreasing demand ) with the highsec minerals going up slightly ( increasing demand ) ( this might be because of the drone changes )
Nagarythe Tinurandir wrote: in the first, the one i quoted, you raised concerns about a collapsing market due to more resources available because "lower" tier mining vessels yielding more ore. in the second post you displayed the differences in income generated by missions and mining.
i do not get the point you want to make :( do you suggest, more minerals would bring the mineral prices down to a normal level and thereby further decrease the income a miner generates? then, i fail to see how that would collapse the market. yes, it would make mining even less desireable than it already is, but a market collapse
the overview in my opinion shows that the minerals that are harder/riskier to get are starting to lose there value if the balance comes into play there is a risk for a further decline in that aspect . where in the end the market will stabilize around a lower value fort he low/0.0 sec minerals this means that a Miner will lose there income and will eventually be "forced" into missioning for instance as that will be the only way to keep his income or back to high sec to mine there
GÇâ
Nagarythe Tinurandir wrote: ... dunno. the prolonged hulkageddon seems to be more disruptive, imo. it opens up possibilities for everybody not mining in high sec, but it definitely decreases the economical output of high sec. hulkageddon, when prolonged well have an upwards force as no one will have the minerals stored up for a "year of hell" that means that miners will have to take higher risks and will want to be rewarded appropiatly
with the balance this risk will be reduced. Hulkageddon might even not be viable in highsec meaning prices will drop for the high sec minerals
this added with an increase of high sec miners as lowsec and 0.0 sec might have a lower profit margin will then decrease them even further
Nagarythe Tinurandir wrote: or was there another point you wanted to make?
all in all, we have to wait for the changes to be expressed in hard numbers, before any decent conclusion can be drawn, i guess ^^
you do have a point about it being hard to predict without some solid numbers but i think its part of our jobs to express concerns and if possible give solutions also i'm bored at work .. so theory crafting
at the end i have fixed feelings about the balancing and are trying to figure out if the other items that will be rebalanced might have an positive upswing in the end
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.05 09:59:00 -
[6] - Quote
Derick Deninard wrote:I like the idea of rebalancing the mining ships, and while I have not read all 40 some pages of replies so I am not sure if this has been suggested or not, I belive that there should be a ship class capable of transporting between 50,000 and 75,000 m3 base with decent amout of speed for a ship that size say 90mps and warp around 3 AU/s. Give it some decent sheild and armor and a couple of slots to customize it. Maybe even a turret or lancher slot depending on race. Maybe I'm alone in this thinking, but we have something like a pickup truck size craft, or a tractor trailer size ship with no delivery truck catigory. It just seems like a long way to me between 6,000m3 even maxed out with rigs and expanders around 42k m3 and the standard freighter of over 720,000 m3 cargo hold. Seems like there should be ships capable of transporting an out post but not an entire station.
ORCA ?
90.000M3 cargo hold 50.000M3 ORE hold 40.000M3 corporate hanger
no turrets
hence there are remarks made about makin a T3 industiel/Miner that can forefill part of that roll
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.05 18:47:00 -
[7] - Quote
mis clicked |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.09 13:48:00 -
[8] - Quote
DeltaV wrote:
But still if you add a fuel bay and give it the ability to compress ore as you mine an Orca would be a nice mining platform.Something for higher skilled players to look forward to and not just reworked barges.
u mean a high sec version of an Rorqual ?
that should be a T2 varriant then but without the boosts
compressing is something that is very hard to get Economicaly Viable imo as u need large volumes of high end ORE not sure if a change in that Fuel usage would be a nice thing to add
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.10 07:19:00 -
[9] - Quote
rodyas wrote:Infinite Force wrote:Urgg Boolean wrote:Many people are suggesting a lot of interesting ideas, but nobody can predict what the Devs will really do. That being said, many players in this thread seem to be directly and/or indirectly suggesting T3 ORE ships. It sure seems like a T3 mining vessel would solve the "tiericide" issues by being massively flexible, and offering capabilities based upon loadout/build/skills. I seriously doubt we will get a T3 ORE ship. That being said, I give two thumbs up for the proposed rethinking/balancing of mining ships.
So, I encourage the Dev Team to give the specs to the fellow who wrote EFT so we can be working out builds for these new ORE ships well before release. I support giving out the proposed specs so that we can see the EFT, PyFA and EveHQ fits (even though I doubt they'd do it). You should also be able to go on SiSi around that time and start fitting for cheap too. +1 to T3 ORE ships +1 to releasing specs well ahead of time and LISTENING to subsequent feedback CCP will never release T3 ORE ships, becuase of hulkageddon and all the suicide attacks on miners. Even in the dev blog, they said they are only designing new mining ships to deal with hulkageddon and suiciders. T3s would cost too much when lost, and be a high gank target. If anything, this expansion is only nice, since it might be cheaper to die while mining.
i've bin mining for a long time now and even during Hulkageddon. and even the current Exhumers are capable of withstanding some gun fire without sacrificing Yield. T3's would indeed be a bigger target for gankers, but according to CCP they will never hand us a ship with more yield then the Hulk, that means that a T3 would have :
- Better Tank
- More Storage Space
- Build-in Booster
- Cloaking
- increased warp strength
- interdiction nullification
- more mining drones
- better mining drones
- etc etc
i think there are so many possibilities and we should not just look at the T3 for just mining ... but for the Whole range of Industrial / Manufacturing / Mining / Hauling as just a T3 miner would be boring and not add any deveristy
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SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
5
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Posted - 2012.07.27 13:11:00 -
[10] - Quote
vorminar wrote: i think the new part of the cargo hold is for ore only and it will have a separate (normal) cargo hold as well
on SiSi some of the changes are already LIVE and i can tell u yes there are a cargo hold (500M3) and an OREhold ( mack has biggest @ 25.000m3 )
nice one is ...
A skiff can have over 140.000 EHP ... new king of 0.0 ?
Hulk has same yield as it has now, so say 100% stats are at the moment :
Hulk: Fleet Miner - 100% Yield - 7.500m3 OREhold - ~15.000 EHP max - 25m3 Drone ( 5drones) - 500m3 normal
Mackinaw Solo Specialist - 75% Yield - 25.000 m3 OREhold - ~30.000 EHP - 20m3 Drone ( 4drones) - 500m3 normal
Skiff King of 0.0 - 75% Yield - 20.000m3 OREhold - 100.000+ EHP (easily ) - 15m3 Drone ( 3drones) - 500m3 normal
ICE and MEROX bonus are from RIG's |
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